Terms

In-game tooltip descriptions for terms, arranged alphanumerically. Currently this list covers the terms used in Features 1-100 as of Rev1070f1.


 * 2x LCargo CHC (%): Chance to get 2x LCargo from boss kill
 * Ability CD: Ability Cooldown
 * Ability DR: Ability Duration
 * AB interval: Autobuy interval
 * AB levels: Increases amount of levels autobuy can purchase per interval
 * AB price: Decreases weapon upgrade price for autobuy
 * Alien money: Alien money reward
 * Alien cargo CHC (%): Alien has chance to drop cargo
 * Alien spawn CHC (%): Chance to spawn alien ship in enemy wave. Aliens have bonus money and can have cargo rewards
 * Auto use 'Adrenaline rush': Auto use 'Adrenaline rush'
 * Auto use B.Abilities: Auto use battle abilities when entering boss sector with use delay that can be decreased by upgrading this feature
 * Auto use 'Jack in the box': Auto use 'Jack in the box'
 * Boss HP: Decreases boss HP
 * Boss money: Bonus money received from boss
 * Boss retry: Amount of waves to farm in previous sector before auto retry to kill boss
 * Boss wave duration: Increase time you have to kill boss
 * Cargo bonus on autotransfer (%): Additive bonus to cargo on autotransfer. Scales with transfer duration. Bonus added per minute, max duration = 480 min.
 * Cargo CHC on kill (%): Every enemy has chance to drop cargo on kill
 * Cargo CHC on sector (%): Chance to get cargo on sector completion (Clear all waves)
 * Cargo from LCargo bonus (%): Received Cargo is affected by % of LCargo bonus
 * Cargo on sector: Amount of cargo dropped on sector completion. Based on locked cargo reward without bonuses. Resulting value = Max(LCargo reward * Value / 10000, Value), where Value is stat value with all bonuses
 * Cargo20: Amount of cargo you receive every 20 sectors. Based on locked cargo reward without bonuses. Resulting value = Max(LCargo reward * Value / 10000, Value) where Value is stat value with all bonuses
 * CD reduce CHC on kill (%): Chance to reduce ability cd on kill. 1s for battle abilities and 0.1s for other. Can only trigger once every 5 seconds
 * Crit CHC (%): Chance for critical hit that adds bonus damage
 * Crit Damage (%): Bonus damage added on critical hit
 * Damage: Damage
 * Damage on ability (%): Damage all enemies on ability activation by % of total dps
 * Damage duration bonus: Bonus damage mult from transfer duration (20+min). Mult = (1 + Bonus) ^ Duration. Duration in formula is sum of hours, f.e. with transfer that lasts for 3 hours duration will be 1 + 2 + 3 = 6. Max duration = 36
 * Feature discount (%): Feature upgrade discount you can get on upgrade
 * Feature discount CHC (%)': Chance to get feature discount on upgrade
 * Feature reset price (%): Amount of cargo received on feature reset. Base amount = 20%
 * Fire rate: Fire rate
 * Game buff CHC (%): Chance for developer to buff something
 * Heavy Turret Damage: Damage
 * HT accuracy (%): Enable Heavy Turret auto aim. Initial accuracy is 25%. It can shot backwards...what else do you expect from monkeys? :)
 * Jack in the box bonus: Bonus for Jack in the box ability
 * LCargo: Locked cargo reward from boss kill (every 10 sectors)
 * MGEN: Money generator. Adds money every interval based on % of enemy reward in current sector
 * MGEN interval: Money generator interval
 * MGEN value (%): % of enemy reward added on every money generator interval
 * MK damage: Weapon damage bonus from MK = WeaponDamage * (1 + MK damage * MK level)
 * Money: Increases money received from enemies
 * Money on ability: Money received on ability activation. Based on enemy reward in current sector
 * Money on ability CHC (%): Chance to get money on ability activation
 * Money / click (%): Money received on click. Based on enemy reward in current sector
 * Offline money: Additional money multiplier for offline bonus
 * Offline time: Offline time multiplier. Used to increase offline time after MAX check
 * Offline time MAX: Max offline time that is used for offline bonus calculations
 * OMGEN: Offline money generator. Allows you to receive additional money during offline. Has separate interval
 * OMGEN interval: Offline money generator interval
 * Only HT shooting: Only HT is active and deals Total DPS + receives AOE. May reduce cpu load
 * Overdrive decay: Amount of overdrive decreased per second
 * Overdrive MAX: Max overdirve you can reach
 * Overdrive / click: Amount of overdrive received on click
 * Overdrive / kill: Amount of overdrive received on kill
 * Ship explosion CHC (%): Enemy has chance to explode
 * Skipped sectors reward (%): Amount of Cargo and LCargo received from skipped sector rewards. Skipped sectors are all sectors before your starting sector
 * Ship explosion power (%): Damage all enemies around by % of total dps on ship explosion
 * Starting money: Amount of money you will have after transfer. Scaled with starting sector and enemy reward.
 * Starting sector: Sector you start after transfer
 * Starting sector confirmation: Show confirmation dialog when trying to increase starting sector
 * Starting weapon level: All weapons will have this level after transfer
 * Toy star bonus: Bonus for Toy star ability
 * Transfer distance bonus (%): Bonus LCargo % per completed sector after 100 sectors
 * Transfer distance bonus MAX(%): Max LCargo bonus % from transfer distance (amount of completed sectors)
 * Transfer duration bonus (%): Bonus LCargo % from transfer duration (20+ min). Bonus scales up to 8 hours, bonus per hour = % * hour. Max bonus = 36 * %
 * Transfer on retry: Amount of boss retries to do before doing auto transfer
 * Waves per sector: Waves per sector
 * Weapon AB: Enable autobuy of weapon levels. Check AB tab to customize your autobuy config. Improved by Plugins (other features)
 * Weapon upgrade price: Decreases weapon upgrade price
 * XMoney: Money multiplier
 * XMoney CHC (%): Chance to get multiplied amount of money from enemy